The whole edition · one box

The full set

All 280 cards of the five packs of Exile: The Faraday Doctrine, in one box. Where a pack is one feud, the full set is all of them: every Exile, every Mantra and two copies of each of the 45 gear designs, for any two fighters you choose.

In the box

All 280 cards of the five packs

50
Exiles and loadouts
All ten fighters, each with the four cards it starts with.
60
Mantras and their moves
Training a fighter unlocks during a game: ten at each of the three Tiers, each with the move it teaches or the gear it brings.
80
Stamina
Eight history plates of each of the ten Exiles: the cards that count your Stamina, what you spend to attack and block. A game uses sixteen: each player starts with two, and the other twelve are shuffled in with the gear for either player to find.
90
Environment
The gear found along the way, two copies of every design, thirty of each Tier, with a divider for each Tier in the box. A game uses six of each Tier, shuffled or chosen.

There is no rulebook in the box. The rules and How to play are free on exilecardgame.com and in the companion apps, and so is the card list of each pack.

Why the full set

Every fight there is

  • The five feuds

    Every pair of rivals is in the box, with the Mantras How to play recommends for them. The gear is yours to bring: the eighteen on a pack's card list, or six of each Tier from the ninety, shuffled or chosen.

  • Any Exile against any other

    Forty-five pairings instead of five. Fighters who never meet in a pack meet here.

  • A fighter of your own

    Any Exile with one Mantra of each Tier, chosen from all thirty: 10,000 unique combinations, and one of them is your way of playing.

  • Gear you did not plan for

    A pack always holds the same gear. Here a game can shuffle six cards of each Tier from the ninety, so you choose your fighter without knowing what you will find along the way.

Want one feud first? The five packs.

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